Second HTML5 App Update – Text Arranger 1.1
Just a few updates on my text editing app I've been creating as a means to learn the canvas text API. New features added are: Font can now be changed! Not all browsers support the fonts I added though....
View ArticleSecond HTML5 App Update – Text Arranger 1.2
Version 1.2 of Text Arranger brings a large number of features such as shadows, gradients, and image generation. This will also be my last update of the app, at least for now.
View ArticleMoving Tank Example
Today I created a little demo of a tank moving on the screen. It has rotation and animation, but sadly no physics.
View ArticleTile Stamper
A weekend project to create a tile stamper, or a tilesheet-based canvas editor.
View ArticleBall Bouncing Off Walls Example
A small example utilizing angle of incidence = angle of reflection to simulate a ball bouncing off walls.
View ArticleMultiple Balls Bouncing and Colliding Example
A weekend project to create 200 balls bouncing and colliding with each other and walls. All physics is hard-coded; no library is used.
View ArticleA Space Shooter For My First Game Jam
I am currently participating in the Newgrounds Construct 2 game jam and intend to submit a space shooter. My inspiration for the game, the latest playable build, and the to-do list (as of this post)...
View Article03/22/2013 Space Game Update
This week includes several bugfixes and the addition of new sounds and gameplay changes. Graphics are still placeholders, but I am hoping that next week I will finally be able to replace them.
View Article04/07/2013 Update on the Space Game – Now Called Icarus
The space game now has a name: Icarus. The latest build also features a plethora of updates, and final art assets are in development and will soon be integrated into the game!
View ArticleIcarus Game Jam Submission Almost Ready
The latest update to the Icarus game jam submission includes a large list of changes. Touchscreen support is now enabled so users can play on their mobile devices, enemy AI has been overhauled, and a...
View ArticleOverriding Browser-Default Keys in HTML5 Games
HTML5 games embedded in web pages sometimes have key conflicts with browser-default keybinds. For example, pressing spacebar will cause users to scroll down the page in some browsers. In this post, I...
View ArticleNG Game Jam Results, Walk Softly, and A New Strategy Board Game
NG Game Jam results and afterthoughts, Ludum Dare 26 Jam experience, and information about my latest project to create a strategy board game.
View ArticleCoHack – A Reimagination of Spybot: The Nightfall Incident
In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the...
View ArticleSteins;Gate Is My Favorite Anime
This blog post does not contain any major spoilers. Following the release of the new Steins;Gate movie (and the conclusion of the series), I've decided to share my thoughts on why I love this show so...
View ArticleThird Person MMO-like Camera and Movement System (C#)
In this post, I show how to utilize a series of scripts in order to create a third person MMO-like camera and character system.
View ArticleMayael’s Army
I discuss my experiences with the EDH/Commander format in Magic: the Gathering, and the principles behind constructing a deck around Mayael the Anima.
View ArticleMulticolor Deck Support In Online Card Games
In this post, I lay out different ways different card games that utilize the color wheel support different colors (factions) in their games and how I propose to support multiple factions in Zems.
View ArticleDeck Archetypes I Plan To Support in Zems
There's a lot of card games that offer users flexibility in deck construction and strategy, but a lot of viability boils down to whether a certain strategy (archetype) is supported well enough that it...
View ArticleVariance and Fun in Multiplayer Games
In this post I'm going to talk about how variance is a major factor of many multiplayer games' success. I analyze games without variance and compare them to the most popular game in the world (at the...
View Article
More Pages to Explore .....