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Channel: Zesix - Games Producer
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Second HTML5 App Update – Text Arranger 1.1

Just a few updates on my text editing app I've been creating as a means to learn the canvas text API. New features added are: Font can now be changed! Not all browsers support the fonts I added though....

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Second HTML5 App Update – Text Arranger 1.2

Version 1.2 of Text Arranger brings a large number of features such as shadows, gradients, and image generation. This will also be my last update of the app, at least for now.

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Moving Tank Example

Today I created a little demo of a tank moving on the screen. It has rotation and animation, but sadly no physics.

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Tile Stamper

A weekend project to create a tile stamper, or a tilesheet-based canvas editor.

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Ball Bouncing Off Walls Example

A small example utilizing angle of incidence = angle of reflection to simulate a ball bouncing off walls.

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Multiple Balls Bouncing and Colliding Example

A weekend project to create 200 balls bouncing and colliding with each other and walls. All physics is hard-coded; no library is used.

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A Space Shooter For My First Game Jam

I am currently participating in the Newgrounds Construct 2 game jam and intend to submit a space shooter. My inspiration for the game, the latest playable build, and the to-do list (as of this post)...

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03/22/2013 Space Game Update

This week includes several bugfixes and the addition of new sounds and gameplay changes. Graphics are still placeholders, but I am hoping that next week I will finally be able to replace them.

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04/07/2013 Update on the Space Game – Now Called Icarus

The space game now has a name: Icarus. The latest build also features a plethora of updates, and final art assets are in development and will soon be integrated into the game!

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Icarus Game Jam Submission Almost Ready

The latest update to the Icarus game jam submission includes a large list of changes. Touchscreen support is now enabled so users can play on their mobile devices, enemy AI has been overhauled, and a...

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Overriding Browser-Default Keys in HTML5 Games

HTML5 games embedded in web pages sometimes have key conflicts with browser-default keybinds. For example, pressing spacebar will cause users to scroll down the page in some browsers. In this post, I...

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NG Game Jam Results, Walk Softly, and A New Strategy Board Game

NG Game Jam results and afterthoughts, Ludum Dare 26 Jam experience, and information about my latest project to create a strategy board game.

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CoHack – A Reimagination of Spybot: The Nightfall Incident

In my last post I discussed my experiences in LD26, gave a nudge to Walk Softly (a continuation of our Ludum Dare game), and introduced my latest project - creating a modern reimagination of the...

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Steins;Gate Is My Favorite Anime

This blog post does not contain any major spoilers. Following the release of the new Steins;Gate movie (and the conclusion of the series), I've decided to share my thoughts on why I love this show so...

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Third Person MMO-like Camera and Movement System (C#)

In this post, I show how to utilize a series of scripts in order to create a third person MMO-like camera and character system.

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Mayael’s Army

I discuss my experiences with the EDH/Commander format in Magic: the Gathering, and the principles behind constructing a deck around Mayael the Anima.

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Multicolor Deck Support In Online Card Games

In this post, I lay out different ways different card games that utilize the color wheel support different colors (factions) in their games and how I propose to support multiple factions in Zems.

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Deck Archetypes I Plan To Support in Zems

There's a lot of card games that offer users flexibility in deck construction and strategy, but a lot of viability boils down to whether a certain strategy (archetype) is supported well enough that it...

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Prototyping Zems for Ludum Dare 29

In this post, I discuss my plans for Ludum Dare 29.

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Variance and Fun in Multiplayer Games

In this post I'm going to talk about how variance is a major factor of many multiplayer games' success. I analyze games without variance and compare them to the most popular game in the world (at the...

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